The Case of the Locked File
February 27, 2017
We were seeing frequent file IO errors in relation to temporary files created during cooking (particularly when compiling shaders). Our findings for why this were happening were surprising. Here we present a clean way to fix the issues
More
It’s A Size, Jim, But Not As We Know It, Not As We Know It…
February 24, 2017
A really small bug fix is presented here - with a lot of Trekkie banter to fluff the piece out... and why not?
More
Static Code Analysis With PVS-Studio (Part 6)
February 24, 2017
The sixth part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
More
Sign Of The Times
February 23, 2017
PVS-Studio pointed us toward some code with suspiciously mixed signed/unsigned math. This was actually causing some issues - and here we tell you how to fix them
More
Clear And Reset Danger
February 23, 2017
A common programming mistake is fixed here, this time in the FBX importer
More