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Unreal Journal
It’s A Size, Jim, But Not As We Know It, Not As We Know It…

It’s A Size, Jim, But Not As We Know It, Not As We Know It…

A really small bug fix is presented here - with a lot of Trekkie banter to fluff the piece out... and why not?
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Static Code Analysis With PVS-Studio (Part 6)

Static Code Analysis With PVS-Studio (Part 6)

The sixth part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Sign Of The Times

Sign Of The Times

PVS-Studio pointed us toward some code with suspiciously mixed signed/unsigned math. This was actually causing some issues - and here we tell you how to fix them
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Static Code Analysis With PVS-Studio (Part 5)

Static Code Analysis With PVS-Studio (Part 5)

The fifth part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Static Code Analysis With PVS-Studio (Part 4)

Static Code Analysis With PVS-Studio (Part 4)

The fourth part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Static Code Analysis With PVS-Studio (Part 3)

Static Code Analysis With PVS-Studio (Part 3)

The third part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Static Code Analysis With PVS-Studio (Part 2)

Static Code Analysis With PVS-Studio (Part 2)

The second part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Static Code Analysis With PVS-Studio (Part 1)

The first part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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