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Unreal Journal
The Case of the Locked File

The Case of the Locked File

We were seeing frequent file IO errors in relation to temporary files created during cooking (particularly when compiling shaders). Our findings for why this were happening were surprising. Here we present a clean way to fix the issues
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It’s A Size, Jim, But Not As We Know It, Not As We Know It…

It’s A Size, Jim, But Not As We Know It, Not As We Know It…

A really small bug fix is presented here - with a lot of Trekkie banter to fluff the piece out... and why not?
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Static Code Analysis With PVS-Studio (Part 6)

Static Code Analysis With PVS-Studio (Part 6)

The sixth part in our series looking at coding errors found by using the static code analysis tool PVS-Studio
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Sign Of The Times

Sign Of The Times

PVS-Studio pointed us toward some code with suspiciously mixed signed/unsigned math. This was actually causing some issues - and here we tell you how to fix them
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Clear And Reset Danger

Clear And Reset Danger

A common programming mistake is fixed here, this time in the FBX importer
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